Check out this lesson archive to see older lessons.
2015-2016 School Year Lessons
August 24-28th (Week 1)
Complete the "Career Assignment"
Save the "Weekly Topic Planning Calendar" on your flash-drive and network drive.
August 31-Sept 4th (Week 2)
Need to upload an assignment? Go to O365.pcsb.org choose OneDrive, Click on "Shared with me", find your period folder and the assignment folder, choose "Upload", find where you saved the document, then click "Open".
Open up your Weekly Topic Planning Calendar.
Monday: Teacher will dicuss the history of video games. Absent Monday? Watch this video.
Need resources for learning about the history of games? Try the 3 below:
2. History of games timeline.
3. Check this interesting blog post about a Dad and son playing retro games.
Want to create a blog?
Here's how in Wix (can create from school or home).
Thursday: Watch a video on Consoles
Sept 8-11th (Week 3)
Cover Video Game Genres- Complete a project on genres and upload to O365.
Sept 14-18 (Week 4)
Monday: Form teams for NGT Competition (3-5) students.
Tuesday: Fill out the project charter (get from mrskirk.com) and finalize game ideas.
Wed: Research Video Game Business Models
Thursday: Target Audience
Unsure of your target market? Click Here (Retrieved from: http://www.theesa.com/article/150-million-americans-play-video-games/)
Click Here for "Gamer Demographics that Every Developer Should Know"
Sept 28-Oct 2 (Week 5)
Check out "Week 5" Information on the Weekly Topic Resources page.
Back to School Night! Parents and students join us form 6:30-8:00PM.
Monday is also Mrs. Kirk's Birthday! :) All homemade cards welcome!
Tuesday-Thursday: Complete a project on gaming trends and upload to O365.
Friday: Sharing session! Be prepared to contribute, discuss, and share what you learned.
Monday: Teacher will dicuss the game development life cycle.
Tuesday: Complete a project on the game development life cycle and upload to O365.
Wednesday: Complete charter and gaming engine choice; upload to O365.
Thursday: Game Development Lifecycle Outline (Click here for template)
Monday: Teacher will dicuss legal issues game developers deal with and game industry vocabulary. Students will look over an article on legal issues game developers deal with.
Wednesday/Thursday: Complete your Concept Planning Guide with your group. Students will also save the Design Document Template to two flashdrives and begin to fill out your team name and general information.
Monday: GameMaker Intro
Wednesday (Thursday if you are taking the PSAT or taking a college day):
Do Finishing touches and upload to O365
Tuesday: Week 9- Overall Game Design
In your group- Finish your design document (pages 4-10).
Tuesday-Thursday: Complete tutorials based on your role in the group. Create products based on your role. Notes and product will be uploaded.
Week 10- Storytelling
Week 11- Puzzle Games
Week 12- Monday-Tues: Envrionmental DesignSurvival Game-
Wednesday: In your group... Business Requirements Template
Digital Portfolio Samples:
3D Animator 2
Competition Presentations- Jan 5 & 7th
ENSURE THIS IS DONE AND UPLOADED BEFORE PRESENTATION:
Tuesday-Friday: Information Technology Tools
Monday-Thursday: Player Choice
Tuesday- Industry Certifications
Friday: Dicussion/Sharing session
Monday-Thursday: Standard 24.0- Create a working game.
GameMaker Projectiles- Top Down or Left to RightWork on your group game. Developers work on coding, QA work on bug reports, others work on report outs, status updates, re-evaluate scope, assets, background music/sounds, etc.
Monday-Thursday: Player Immersion Project
Friday: Discussion and sharing session! Be ready to talk about what you learned this week!
Tuesday-Thursday: Demonstrate Math (22.0) and Science (23.0) Skills.
Contest Students- Work on printing out items for your board for Friday's breakfast.
Math: Play a game of your choice at http://www.math-mage.com/
Write a review about the game you choose.
Create a scientific experiment in gaming, set a hypothesis, document results. An example is testing a hypothesis that a certain game will improve your spatial reasoning. **Document what your hypothesis is, talk about the game you are going to play (cannot be rated M), take the test you choose before you begin to play, play the game then take the test after and compare and document results.
Developers- Finish programming
PM or DBA- Marketing teasers
QA testers- Test Cases and Bug reports (type of error, how were fixed, what level of importance, and all other info)
-Package Graphic: Create package cover with game info/name, rating, etc.
-Survey: Create a customer survey (in survey monkey or just print one and have them fill it out), have other groups play your game and give you feedback. You will turn in the survey results.
-Scope Changes: Type up all changes to scope that were done throughout the process since September.
Friday: Discussion and sharing session!
Period 1/2 Group Game Survey
Period 6/7 Group Game Survey
Mon-Thursday: Challenge Rule Creation Elements (37.0)
Thursday: Replay Museum!
Friday: Mrs. Kirk will be out.
-Finish and upload your project
-Update your digital portfolio with your group game build. See how here!
-Once you are done you can play a game, work on other school work, do a tutorial of your choice, or listen to music (with headphones).
Mon-Friday: Inventory Systems
This week you will be creating a game that has an inventory system. The link above has several tutorials to assist you. GET CREATIVE! HAVE FUN!
Want tutorials to add some different things to your game? Check out the below tutorials for different additions.
Mon-Friday: Environmental Design and Level Design
Friday: Class Discussion- be ready to talk, discuss, and share
Mon-Friday: Art & Animation
Check out all the new Adobe programs we have on your computer- choose something new!
Some options if you aren't sure where to start:
http://gryllus.net/Blender/3D.html (use the project ones- may have to do the interface ones first if you haven't used before)
Items you will need to turn in with the final game:
Word doc with deliverables & timeline
Market Teaser, brochure, or commercial
Final .exe file
Assets & Tutorials: